
IN THIS CASE, THE PHARMACEUTICAL AND BIOTECHNOLOGY COMPANY built a healthcare education platform that raised basic questions to us right away: What was it for? Who did it serve? And why register for an experience that looks nearly identical to the unregistered experience?
That confusion showed up in how the experience was set up:
The platform can’t explain itself.
This kind of issue is hard for a client to articulate. It forces them to confront the possibility that the experience never really made a clear promise in the first place. It also enables the client to ask if the internal team who took on the project really understood what the project was trying to solve?
The client didn’t realize that their plan and the resulting platform failed to communicate its purpose/intent/value to its intended audience.
The core idea here is simple: when people can’t tell what a platform is for, the first failure is strategic. Audience clarity breaks before design does. If the audience can’t grasp the purpose, the value, or the path through the experience, a cleaner interface might help later, but it won’t do much to change the outcome.
Most teams treat this as a design issue. That’s why they end up solving the wrong thing.
Design gives people something to react to. It feels like progress.
The problem is, once the conversation moves there, the real issue (strategic intent) gets buried deeper.
From there, you’re no longer fixing what’s actually going on. You’re making it look better and calling it progress.

You can see this from two separate perspectives:
From the audience’s perspective, trust is already fragile in healthcare. Here, the audience included physicians, pharmacists, and nurses looking for credible resources they could use in real patient conversations about vaccines.
In that context, unclear structure does more than create friction. It chips away at trust and usefulness. If the experience feels vague, generic, or even slightly promotional, the audience has another reason to disengage.
From a hard cost perspective, the old adage applies: measure twice, cut once. First, define what the experience is meant to solve. Second, build and design the plan to deliver it. Third, plan how to drive the audience to it. And please don’t forget the unsung fourth part: measurement, so you can optimize.
Both perspectives come with costs: trust, time, and money.
At that point, it was clear this wasn’t a cosmetic problem. The structure needed to be fixed.
We started by understanding the business, the pain points, and the ambitions, and only then worked through how it actually needed to function. In this project for a global pharma/biotech company, that meant building a content strategy and information architecture around how healthcare professionals think and what they need, before worrying about what shows up on screen.
In practice, that meant:
That’s what it looks like when usefulness is built in from the start.
Design matters. But it works best when it has something coherent to express.
If an HCP portal or provider hub is underperforming, the order you tackle things in matters.
That sequence is how the work actually tends to unfold: understand the problem, define the job, build the structure, then design around it. The labels aren’t the point. The point is to identify the real problem before anyone gets busy executing the wrong answer.
If you want a quick way to pressure-test that thinking, a few questions tend to surface it quickly.

Before funding another redesign, ask a few blunt questions:
If those answers are weak, the problem isn’t the interface.
That doesn’t make interface work irrelevant. It just means it comes later.
Underperforming experiences often get treated as styling problems because styling is easier to debate than structure. You can spend hours discussing layouts and still avoid the core question: Does anyone understand the offer?
When the answer is no, redesign becomes a way to move forward without resolving the problem.
That’s usually where time starts to get burned:
None of that shows up as a design issue, but it all traces back to the same place.
Once the team knows who the experience is for, what it solves, what content supports that promise, and how people should move through it, design can finally do its job. Until then, it’s being asked to cover for unresolved thinking.
If you’re in that spot, pause before starting another one. A quick diagnostic can change what happens from there.
With that in mind:
Before starting another redesign, run a harder diagnostic. Look at the purpose, the audience fit, the information hierarchy, the content logic, and the value visible before any friction shows up.
If the platform still can’t explain itself quickly, a better-looking screen won’t fix it.
Before anything gets redesigned, understand what’s actually going on. Start with a better diagnosis.
Dealing with your own internal project, and feeling like a third party without a horse in the race could give you an outsider’s perspective? Contact us to talk about a diagnosis of whatever you are shrugging your shoulders at.
Feel free to drop us a message or if you prefer to kick it old school give us a call at 416-602-2095.